Define availability conditions both for the activity itself and for avatars within the activity — giving course creators powerful tools to shape engaging, goal-driven learning experiences.
1. Control access to the activity:
Decide when and for whom the activity becomes available — for example, after reaching a certain skill level, earning enough points, completing previous tasks, or achieving a required grade. This allows you to reward learning progress or target specific groups, roles, or cohorts.
2. Limit avatar availability within the activity:
Add scarcity to increase the perceived value of avatars. Restrict how often they can be selected, limit their appearance to certain timeframes or learner groups, or make them unlockable only through specific achievements.
Used this way, avatars become meaningful rewards that reflect progress and encourage continued engagement.